Welcome to Phantasma. There are only two rules to the game. Stay alive. And don't fall in love. When Ophelia's sister disappears, there is only one way to save her. Ophelia must enter Phantasma, a deadly contest inside a haunted mansion, and claim its prize-a single wish. In a maze of twisting corridors and lavish ballrooms, Ophelia will face nine challenges, each more dangerous than the last. Just as fear threatens to overwhelm her, a mysterious stranger offers her a bargain. Charming, arrogant and infuriatingly attractive, Blackwell claims he can guide her through the lethal trials ahead. Ophelia knows she ... |
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The gods sent monsters to the five kingdoms to remind mortals they must kneel. I've spent my life kneeling to their will and to my father's. As a princess, my only duty is to wear the crown and obey the king. I was never meant to rule. Never meant to fight. And I was never supposed to be the daughter who sealed an ancient treaty with her own blood. But that changed the fateful day I stepped into my father's throne room. The day a legendary monster hunter sailed to our shores. The day a prince ruined my life. Now I'm crossing treacherous lands beside a warrior who despises me as much as I despise him bound ... |
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Sybil Delling has spent nine years dreaming of having no dreams at all. Like the other foundling girls who traded a decade of service for a home in the great cathedral, Sybil is a Diviner. In her dreams she receives visions from six unearthly figures known as Omens. From them, she can predict terrible things before they occur, and lords and common folk alike travel across the kingdom of Traum's windswept moors to learn their futures by her dreams. Just as she and her sister Diviners near the end of their service, a mysterious knight arrives at the cathedral. Rude, heretical, and devilishly handsome, the knight ... |