Twelve-year-old Harley is happy to be back home after her adventures in the Land of the Dead. But strange things soon start happening. A bunch of Restless Souls turn up in at school, the portal of doom breaks and everyone thinks Harley has blown up her best friend Bess. Is this all connected to a mysterious ancient prophecy that everyone in the Land of the Dead keeps talking about? There's only one thing for it. Harley has to unleash her inner Legendary Hero and head Beyond Life for more monsters, mysteries and mayhem! This hilarious sequel to "The Caravan at the Edge of Doom" is full of heart, humour and ... |
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More than 100 puzzles to exercise your mind. From the creators of the bestselling "Brain Games for Clever Kids", this book contains mental maths conundrums to solve. Clever kids can test their mental arithmetic by working out simple fractions, times tables, number pyramids and much more. All the answers can be found at the back of the book. From bestselling puzzle book author Dr. Gareth Moore, the creator of the chart-topping "Clever Kids" series. ... |
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Book 1 of the "Wilderlore" series. ... A boy who accidentally bonds with a magical Beast must set off on an adventure in the mysterious Woods in this "wholesome, delightful" (Kirkus Reviews, starred review), and cheeky middle grade fantasy debut - perfect for fans of "Nevermoor" and "How to Train Your Dragon". The last thing Barclay Thorne ever wanted was an adventure. Thankfully, as an apprentice to the town's mushroom farmer, Barclay need only work hard and follow the rules to one day become the head mushroom farmer himself. No danger required. But then Barclay accidentally ... |
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Legendary literary game-maker Garrison Griswold is back in action - this time with "Unlock the Rock". For his latest game, Griswold has partnered with the famous - and famously reclusive - mystery writer Errol Roy to plan an epic escape room challenge on Alcatraz Island. Emily and James are eager to participate, but the wave of fame they are riding from their recent book - hunting adventures makes them a target. Threatening notes, missing items, and an accident that might not have been an accident have the duo worried that someone is trying to get them out of the game at any cost. When Emily's brother is ... |
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Pack your suitcase for the final magical adventure at the Strangeworlds Travel Agency! Flick and Jonathan have faced countless dangers in their roles as part of the Strangeworlds Society and come out alive on the other side. But what do they really know about the Society they are risking their lives for? Why does it exist? Who is Strangeworlds there to protect? And what in the worlds is happening to the multiverse now? With worlds everywhere under threat of collapse and mysteries abounding, it's up to Flick and Jonathan to discover the answers to these questions. And only if they can uncover the secrets of ... |
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At the Strangeworlds Travel Agency, each suitcase transports you to a different world. All you have to do is step inside. When 12 year old Flick Hudson accidentally ends up in the Strangeworlds Travel Agency, she uncovers a fantastic secret: there are hundreds of other worlds just steps away from ours. All you have to do to visit them is jump into the right suitcase. Then Flick gets the invitation of a lifetime: join Strangeworlds' magical travel society and explore other worlds. But, unknown to Flick, the world at the very centre of it all, a city called Five Lights, is in danger. Buildings and even streets are ... |
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In this official guidebook to "Five Night at Freddy's", fans and gamers alike can immerse themselves in the series' mythology, gameplay, and secrets as we unwind the twisted mysteries hidden at the heart of Freddy Fazbear's Pizza. Delving into each game, players can map the animatronics' paths, learn how timed elements of the games work, and discover how to trigger unique events. All the evidence, along with every detail of the games, books, and more, is laid out for fans to explore in this one-of-a-kind guide to the warped world of Five Nights at Freddy's. ... |
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Adventurous, magical and brilliantly funny sequel to "The House at the Edge of Magic". Nine and her friends have broken the curse on their marvellous, magical House, and are free to travel the worlds once more! Their first stop: The Wizarding Hopscotch Championships. There's only one problem: the House is nervous about travelling - and gets the hiccups! Bouncing from world to world with every "HIC!", they finally land at the championships, only for Flabberghast to have an unfortunate run-in with square number nine, and find himself faced with the terrible Tower at the End of Time. But maybe here ... |
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A warm and thought-provoking story from a master storyteller, winner of the prestigious "Hans Christian Andersen" Award and author of the "Carnegie Medal"-winning "Skellig". "Mam, did you think George was," I say, "a bit... weird?" "Weird? Yes, I suppose so. But you kids are all a bit weird if you ask me. And to tell the truth, it'd be weird if you weren't." When a new boy joins the class, everyone thinks he's a bit strange, but he's brilliant at football and loves crisps, and that's all that matters to Dan and Maxie. However, the truth about ... |
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The only numbers in this book are the page numbers. The three main branches of abstract math - topology, analysis, and algebra - turn out to be surprisingly easy to grasp. Or at least, they are when our guide is a math prodigy. With forthright wit and warm charm, Milo Beckman upends the conventional approach to mathematics, inviting us to think creatively about shape and dimension, the infinite and the infinitesimal, symmetries, proofs, and all how all these concepts fit together. Why is there a million dollar prize for counting shapes? Is anything bigger than infinity? And how is the "truth" of mathematics ... |
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Packed with doodles and cartoons, this is the wry, witty and very funny diary of Norse god Loki and the trials of being trapped on Earth as a weedy eleven-year-old boy. After one prank too many, trickster god Loki is banished to live as a "normal" school boy. If he can show moral improvement within one month, then Loki can return to Asgard... and if he can't? Then it's eternity in a pit of angry snakes. To keep track of his progress, Odin has handed over this magical diary in which Loki is forced to confess the truth. (Even when that truth is as ugly as a naked mole-rat.) As if moral improvement and ... |
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An essential companion to the Harry Potter books, "The Tales of Beedle the Bard" is a collection of fairytales from the wizarding world, via the enchanted pen of J.K. Rowling. Rich with allusions and symbols from the Harry Potter stories, and enhanced with fascinating commentary from beloved sage Professor Albus Dumbledore, this is a Hogwarts Library book to treasure and enjoy for years to come. All of the gorgeous, grim and gothic detail of the Bard's five bewitching tales has been brought to life by Chris Riddell, thrice winner of the Kate Greenaway Medal. Much loved by generations of witches and ... |